Этот вопрос переместился на Проблемы с Skulpt и CodeMirror, потому что ответы, которые я ответил, не отвечали на вопрос.
Загрузка и загрузка в CodeMirror Textarea и Sketch Execution Issues
Ответ 1
Вот фрагмент кода
var delay;
// Initialize CodeMirror editor
var editor = CodeMirror.fromTextArea(document.getElementById('code'), {
mode: {
name: "python",
version: 2,
singleLineStringErrors: false
},
tabMode: 'indent',
lineNumbers: true,
lineWrapping: true,
autoCloseTags: true
});
// Live preview
editor.on("change", function() {
clearTimeout(delay);
delay = setTimeout(updatePreview, 300);
});
function updatePreview() {
var previewFrame = document.getElementById('preview');
var preview = previewFrame.contentDocument || previewFrame.contentWindow.document;
preview.open();
preview.write(editor.getValue());
preview.close();
}
setTimeout(updatePreview, 300);
function saveTextAsFile() {
var textToWrite = editor.getValue();
var textFileAsBlob = new Blob([textToWrite], {
type: "text/plain;charset=utf-8"
});
var fileNameToSaveAs = document.getElementById("pile").value + ".py";
var downloadLink = document.createElement("a");
downloadLink.download = fileNameToSaveAs;
downloadLink.innerHTML = "Download File";
if (window.webkitURL != null) {
// Chrome allows the link to be clicked
// without actually adding it to the DOM.
downloadLink.href = window.webkitURL.createObjectURL(textFileAsBlob);
} else {
// Firefox requires the link to be added to the DOM
// before it can be clicked.
downloadLink.href = window.URL.createObjectURL(textFileAsBlob);
downloadLink.onclick = destroyClickedElement;
downloadLink.style.display = "none";
document.body.appendChild(downloadLink);
}
downloadLink.click();
}
function destroyClickedElement(event) {
document.body.removeChild(event.target);
}
function loadfile(input) {
var reader = new FileReader();
reader.onload = function(e) {
editor.setValue(e.target.result);
};
reader.readAsText(input.files[0]);
}
var input = document.getElementById("select");
function selectTheme() {
var theme = input.options[input.selectedIndex].innerHTML;
editor.setOption("theme", theme);
}
var choice = document.location.search &&
decodeURIComponent(document.location.search.slice(1));
if (choice) {
input.value = choice;
editor.setOption("theme", choice);
}
//COPIED AND EDITED ALL THE BELOW FROM SKULPT
// output functions are configurable. This one just appends some text
// to a pre element.
function outf(text) {
var mypre = document.getElementById("output");
mypre.innerHTML = mypre.innerHTML + text;
}
function builtinRead(x) {
if (Sk.builtinFiles === undefined || Sk.builtinFiles["files"][x] === undefined)
throw "File not found: '" + x + "'";
return Sk.builtinFiles["files"][x];
}
// Here everything you need to run a python program in skulpt
// grab the code from your textarea
// get a reference to your pre element for output
// configure the output function
// call Sk.importMainWithBody()
function runit() {
var prog = editor.getValue();
var mypre = document.getElementById("output");
mypre.innerHTML = '';
Sk.pre = "output";
Sk.configure({
output: outf,
read: builtinRead
});
(Sk.TurtleGraphics || (Sk.TurtleGraphics = {})).target = 'mycanvas';
var myPromise = Sk.misceval.asyncToPromise(function() {
return Sk.importMainWithBody("<stdin>", false, prog, true);
});
myPromise.then(function(mod) {
console.log('success');
},
function(err) {
console.log(err.toString());
});
}
.CodeMirror {
float: left;
width: 50%;
border: 1px solid black;
}
iframe {
width: 49%;
float: left;
height: 300px;
border: 1px solid black;
border-left: 0px;
}
<meta charset="utf-8">
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.0/jquery.min.js" type="text/javascript"></script>
<script src="http://www.skulpt.org/static/skulpt.min.js" type="text/javascript"></script>
<script src="http://www.skulpt.org/static/skulpt-stdlib.js" type="text/javascript"></script>
<script src="https://www.cs.princeton.edu/~dp6/CodeMirror/lib/codemirror.js" type="text/javascript"></script>
<script src="https://www.cs.princeton.edu/~dp6/CodeMirror/mode/python/python.js" type="text/javascript"></script>
<script src="skulpt-codemirror.js" type="text/javascript"></script>
<script src="load-save-py.js" type="text/javascript"></script>
<script src="insert.js" type="text/javascript"></script>
<link href="https://www.cs.princeton.edu/~dp6/CodeMirror/lib/codemirror.css" rel="stylesheet" type="text/css">
<input id="toup" type="file" onchange="loadfile(this)">
<button type="button" onclick="runit()">Run</button>
Enter File name to save as
<input id="pile" placeholder=" ....without .py extension">.py
<button type="button" onclick='saveTextAsFile()'>Save/Download</button>
<br>
<br>
<br>
<textarea id="code" name="code"></textarea>
<br>
<pre id="output"></pre>
<!-- If you want turtle graphics include a canvas -->
<div id="mycanvas"></div>
Ответ 2
Используйте editor.getValue()
и editor.setValue(textFromFileLoaded)
вместо того, чтобы получать/устанавливать значение самого элемента "textbox".
Экземпляр CodeMirror почти полностью отделен от текстового поля, из которого он построен. Как вы видели, он не заметит изменений, внесенных в текстовое поле, и не будет распространять на него изменения, внесенные в редактор (за исключением, в частности, во время отправки формы).