Функции jQuery для облегчения без использования плагина

Я ищу онлайн-список пользовательских функций облегчения, которые я могу использовать с jQuery.

Мне не интересно использовать плагин для этого, и я не использую jQuery UI.

Я нашел один ниже, который делает хороший небольшой отскок, но я ищу несколько других, чтобы у меня были некоторые опции.

Вместо других функций краткое объяснение того, как это работает и может быть изменено, было бы удивительным. Спасибо вам!

Пример:

$.easing.custom = function (x, t, b, c, d) {
    var s = 1.70158; 
    if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
    return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
}

ИЗМЕНИТЬ № 1:

Здесь представлена ​​онлайн-демонстрация всех функций jQuery UI easing. Исходные функции из пользовательского интерфейса публикуются ниже в правильном ответе Джейка.

http://api.jqueryui.com/easings/


ИЗМЕНИТЬ № 2:

Оказывается, что функция ослабления примера, описанная выше, точно такая же, как "easeInOutBack" из пользовательского интерфейса jQuery.


ИЗМЕНИТЬ № 3:

Вот еще несколько автономных уравнений ослабления, доступных для скачивания...

http://www.robertpenner.com/easing/

Ответ 1

Если вы следуете положениям лицензирования BSD, вы можете выбирать функции ослабления, которые вы хотите непосредственно из исходного кода jQuery. Обратите внимание, что некоторые из этих функций зависят от других функций в списке.

Чтобы просмотреть и сравнить эти функции ослабления в действии, см. http://api.jqueryui.com/easings/

/*
 * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
 *
 * Uses the built in easing capabilities added In jQuery 1.1
 * to offer multiple easing options
 *
 * TERMS OF USE - jQuery Easing
 *
 * Open source under the BSD License.
 *
 * Copyright 2008 George McGinley Smith
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this list of
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list
 * of conditions and the following disclaimer in the documentation and/or other materials
 * provided with the distribution.
 *
 * Neither the name of the author nor the names of contributors may be used to endorse
 * or promote products derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 *
*/

// t: current time, b: begInnIng value, c: change In value, d: duration
$.easing.jswing = $.easing.swing;

$.extend($.easing,
{
    def: 'easeOutQuad',
    swing: function (x, t, b, c, d) {
        //alert($.easing.default);
        return $.easing[$.easing.def](x, t, b, c, d);
    },
    easeInQuad: function (x, t, b, c, d) {
        return c*(t/=d)*t + b;
    },
    easeOutQuad: function (x, t, b, c, d) {
        return -c *(t/=d)*(t-2) + b;
    },
    easeInOutQuad: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t + b;
        return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    easeInCubic: function (x, t, b, c, d) {
        return c*(t/=d)*t*t + b;
    },
    easeOutCubic: function (x, t, b, c, d) {
        return c*((t=t/d-1)*t*t + 1) + b;
    },
    easeInOutCubic: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t + b;
        return c/2*((t-=2)*t*t + 2) + b;
    },
    easeInQuart: function (x, t, b, c, d) {
        return c*(t/=d)*t*t*t + b;
    },
    easeOutQuart: function (x, t, b, c, d) {
        return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    easeInOutQuart: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
        return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },
    easeInQuint: function (x, t, b, c, d) {
        return c*(t/=d)*t*t*t*t + b;
    },
    easeOutQuint: function (x, t, b, c, d) {
        return c*((t=t/d-1)*t*t*t*t + 1) + b;
    },
    easeInOutQuint: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
        return c/2*((t-=2)*t*t*t*t + 2) + b;
    },
    easeInSine: function (x, t, b, c, d) {
        return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
    },
    easeOutSine: function (x, t, b, c, d) {
        return c * Math.sin(t/d * (Math.PI/2)) + b;
    },
    easeInOutSine: function (x, t, b, c, d) {
        return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
    },
    easeInExpo: function (x, t, b, c, d) {
        return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
    },
    easeOutExpo: function (x, t, b, c, d) {
        return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
    },
    easeInOutExpo: function (x, t, b, c, d) {
        if (t==0) return b;
        if (t==d) return b+c;
        if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
        return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
    },
    easeInCirc: function (x, t, b, c, d) {
        return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
    },
    easeOutCirc: function (x, t, b, c, d) {
        return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
    },
    easeInOutCirc: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
        return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
    },
    easeInElastic: function (x, t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },
    easeOutElastic: function (x, t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },
    easeInOutElastic: function (x, t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
    },
    easeInBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c*(t/=d)*t*((s+1)*t - s) + b;
    },
    easeOutBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    easeInOutBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },
    easeInBounce: function (x, t, b, c, d) {
        return c - $.easing.easeOutBounce (x, d-t, 0, c, d) + b;
    },
    easeOutBounce: function (x, t, b, c, d) {
        if ((t/=d) < (1/2.75)) {
            return c*(7.5625*t*t) + b;
        } else if (t < (2/2.75)) {
            return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
        } else if (t < (2.5/2.75)) {
            return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
        } else {
            return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
        }
    },
    easeInOutBounce: function (x, t, b, c, d) {
        if (t < d/2) return $.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
        return $.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
    }
});

/*
 *
 * TERMS OF USE - EASING EQUATIONS
 *
 * Open source under the BSD License.
 *
 * Copyright 2001 Robert Penner
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this list of
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list
 * of conditions and the following disclaimer in the documentation and/or other materials
 * provided with the distribution.
 *
 * Neither the name of the author nor the names of contributors may be used to endorse
 * or promote products derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 */

Ответ 2

Для тех, кто использует упаковщик, такой как Webpack для объединения активов, предоставленных сервером, я столкнулся с ошибкой Error: TypeError: _jquery2.default.extend is not a function (ссылка). Мне удалось обойти это, используя Object.assign() вместо $.extend:

import $ from 'jquery'

// Extend jQuery easings with easeOutCubic
$.easing = Object.assign({}, $.easing, {
  easeOutCubic: (x, t, b, c, d) => {

    return c * ((t = t / d - 1) * t * t + 1) + b

  },
})

Ответ 3

Использование:

$('#clickedDIV').animate({
    marginLeft : '90%'
},800,'easeInOutExpo');

Вставьте следующее в нижней части вашего файла javascript точно так же, как есть. Затем используйте, как если бы был установлен jQueryUI, как указано выше.

jQuery.easing['jswing'] = jQuery.easing['swing'];

jQuery.extend( jQuery.easing,
{
    def: 'easeOutQuad',
    swing: function (x, t, b, c, d) {
        //alert(jQuery.easing.default);
        return jQuery.easing[jQuery.easing.def](x, t, b, c, d);
    },
    easeInQuad: function (x, t, b, c, d) {
        return c*(t/=d)*t + b;
    },
    easeOutQuad: function (x, t, b, c, d) {
        return -c *(t/=d)*(t-2) + b;
    },
    easeInOutQuad: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t + b;
        return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    easeInCubic: function (x, t, b, c, d) {
        return c*(t/=d)*t*t + b;
    },
    easeOutCubic: function (x, t, b, c, d) {
        return c*((t=t/d-1)*t*t + 1) + b;
    },
    easeInOutCubic: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t + b;
        return c/2*((t-=2)*t*t + 2) + b;
    },
    easeInQuart: function (x, t, b, c, d) {
        return c*(t/=d)*t*t*t + b;
    },
    easeOutQuart: function (x, t, b, c, d) {
        return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    easeInOutQuart: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
        return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },
    easeInQuint: function (x, t, b, c, d) {
        return c*(t/=d)*t*t*t*t + b;
    },
    easeOutQuint: function (x, t, b, c, d) {
        return c*((t=t/d-1)*t*t*t*t + 1) + b;
    },
    easeInOutQuint: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
        return c/2*((t-=2)*t*t*t*t + 2) + b;
    },
    easeInSine: function (x, t, b, c, d) {
        return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
    },
    easeOutSine: function (x, t, b, c, d) {
        return c * Math.sin(t/d * (Math.PI/2)) + b;
    },
    easeInOutSine: function (x, t, b, c, d) {
        return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
    },
    easeInExpo: function (x, t, b, c, d) {
        return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
    },
    easeOutExpo: function (x, t, b, c, d) {
        return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
    },
    easeInOutExpo: function (x, t, b, c, d) {
        if (t==0) return b;
        if (t==d) return b+c;
        if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
        return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
    },
    easeInCirc: function (x, t, b, c, d) {
        return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
    },
    easeOutCirc: function (x, t, b, c, d) {
        return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
    },
    easeInOutCirc: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
        return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
    },
    easeInElastic: function (x, t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },
    easeOutElastic: function (x, t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },
    easeInOutElastic: function (x, t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
    },
    easeInBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c*(t/=d)*t*((s+1)*t - s) + b;
    },
    easeOutBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    easeInOutBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158; 
        if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },
    easeInBounce: function (x, t, b, c, d) {
        return c - jQuery.easing.easeOutBounce (x, d-t, 0, c, d) + b;
    },
    easeOutBounce: function (x, t, b, c, d) {
        if ((t/=d) < (1/2.75)) {
            return c*(7.5625*t*t) + b;
        } else if (t < (2/2.75)) {
            return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
        } else if (t < (2.5/2.75)) {
            return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
        } else {
            return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
        }
    },
    easeInOutBounce: function (x, t, b, c, d) {
        if (t < d/2) return jQuery.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
        return jQuery.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
    }
});

Источник:

http://gsgd.co.uk/sandbox/jquery/easing/

Ответ 4

Существует плагин bez для jquery (http://github.com/rdallasgray/bez), который позволяет создавать пользовательские функции упрощения безье.

Если вы хотите поиграть с параметрами 4 безье, вот онлайн-инструмент, где вы можете легко получить нужные параметры: http://cubic-bezier.com

Здесь код

/*!
 * Bez @VERSION
 * http://github.com/rdallasgray/bez
 * 
 * A plugin to convert CSS3 cubic-bezier co-ordinates to jQuery-compatible easing functions
 * 
 * With thanks to Nikolay Nemshilov for clarification on the cubic-bezier maths
 * See http://st-on-it.blogspot.com/2011/05/calculating-cubic-bezier-function.html
 * 
 * Copyright @YEAR Robert Dallas Gray. All rights reserved.
 * Provided under the FreeBSD license: https://github.com/rdallasgray/bez/blob/master/LICENSE.txt
*/
jQuery.extend({ bez: function(coOrdArray) {
        var encodedFuncName = "bez_" + jQuery.makeArray(arguments).join("_").replace(/\./g, "p");
        if (typeof jQuery.easing[encodedFuncName] !== "function") {
                var        polyBez = function(p1, p2) {
                        var A = [null, null], B = [null, null], C = [null, null],
                                bezCoOrd = function(t, ax) {
                                        C[ax] = 3 * p1[ax], B[ax] = 3 * (p2[ax] - p1[ax]) - C[ax], A[ax] = 1 - C[ax] - B[ax];
                                        return t * (C[ax] + t * (B[ax] + t * A[ax]));
                                },
                                xDeriv = function(t) {
                                        return C[0] + t * (2 * B[0] + 3 * A[0] * t);
                                },
                                xForT = function(t) {
                                        var x = t, i = 0, z;
                                        while (++i < 14) {
                                                z = bezCoOrd(x, 0) - t;
                                                if (Math.abs(z) < 1e-3) break;
                                                x -= z / xDeriv(x);
                                        }
                                        return x;
                                };
                                return function(t) {
                                        return bezCoOrd(xForT(t), 1);
                                }
                };
                jQuery.easing[encodedFuncName] = function(x, t, b, c, d) {
                        return c * polyBez([coOrdArray[0], coOrdArray[1]], [coOrdArray[2], coOrdArray[3]])(t/d) + b;
                }
        }
        return encodedFuncName;
}});